One Move From Gone

The envelope had no return address, but it knew her name. Inside was a single laminated card that read: “You are already playing. Losing is not an option.”
Mara Voss stood in the hallway of her Portland apartment, still in her rain-soaked coat, staring at the card like it might explain itself. She turned it over. On the back, in small clean print: “Round One begins at midnight. The board is set. Find it before someone else does.”
She almost laughed. Almost.
But the card was laminated. Someone had taken time. Someone had planned this.
Mara was a logistics coordinator for a shipping company. She solved problems for a living. She did not panic easily. She set the card on her kitchen counter, brewed coffee, and started thinking.
By eleven-thirty, she had found the board.
It was in the basement storage unit assigned to her apartment — a space she rarely used. She had gone down on instinct, half-expecting nothing. Instead, she found a folding table set up under the single bare bulb, and on it, a game board unlike anything she had seen. It was roughly the size of a chessboard but covered in a hand-drawn grid of streets. Portland streets. Her neighborhood. Tiny wooden pieces were arranged across it. One piece, slightly taller than the others, was labeled with a strip of tape. The tape read: MARA.
Her mouth went dry.
There were six other pieces. Each had a name she didn’t recognize. Except one. The piece in the far corner was labeled: WREN. Her sister’s name. Her sister who lived across the river in a studio near the Hawthorne Bridge.
Mara pulled out her phone and called Wren. It rang four times and went to voicemail.
She called again. Voicemail.
She texted: “Call me right now. It’s important.”
The basement was cold and smelled like concrete and old cardboard. The single bulb swayed slightly, though there was no draft she could feel. Mara studied the board more carefully. Each piece sat on a specific intersection. Her piece was on her block. Wren’s piece was on a street two blocks from Wren’s apartment.
There was a notecard propped against the edge of the board. She had missed it in her first shock. She picked it up.
“The rules are simple. Move your piece to the safe square before dawn. Do not move any other piece. Do not let your piece be moved for you. If you are not the one who moves it, the consequence is real.”
Safe square. She scanned the board. In the center, one square was marked with a small red circle drawn in ink.
Her block was twelve squares away.
Mara’s first instinct was to call the police. She took the notecard upstairs, photographed everything, and dialed. The dispatcher was polite and patient. Yes, she could file a report. No, there was no immediate threat they could respond to. A strange card and a game board in a basement were not an emergency. She understood.
She did not feel understanding. She felt the clock.
At twelve-fifteen, she went back to the basement. Her wooden piece had moved.
One square closer to the red circle.
She had not touched it. She had been upstairs for forty minutes. The basement door had a simple latch — no lock. Anyone could have come in. The building had eleven units and a front door that technically required a key fob, but the mechanism had been broken for two weeks. She had emailed the landlord about it herself.
Mara stood very still and listened. The building breathed around her — pipes, the hum of a distant appliance, the muffled bass of a television above. Nothing that told her anything.
She moved her piece to the red circle herself. Done. Game over.
The notecard had said: do not let your piece be moved for you. Someone had already moved it once. Did that count? The rules hadn’t been clear on whether one unauthorized move was already a consequence or just a warning.
She needed to know about Wren.
Mara grabbed her keys and drove across the Hawthorne Bridge at twelve-forty in the morning. Portland at this hour was quiet but not empty — a few cyclists, the orange glow of a food cart still open, the river black and wide beneath the bridge. She found Wren’s building, buzzed the unit three times.
Wren answered on the third buzz, groggy and irritated. “Mara? What the —”
“Are you okay?”

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Rowan Vale

Rowan Vale — a student of occult symbolism, for whom every abandoned church is hiding something. Never leaves house without Daisy … his little doll.
— Rowan Vale

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